//==============================================================================
// Myrmidon_Anim.txt
//==============================================================================

import Greek_Sword_anim.txt
import Greek_Large_Shield_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon Head Iron
				ReplaceTexture Infantry G Myrmidon Head Iron/Infantry G Myrmidon Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon Head Iron
				ReplaceTexture Infantry G Myrmidon Head Iron/Infantry G Myrmidon Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon Head Iron
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_IdleA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_IdleA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Medium
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_IdleA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Myrmidon Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_IdleA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_BoredA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_BoredA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Medium
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_BoredA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Myrmidon Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_BoredA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.35 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Standard
			}
			version
			{
				Visual Infantry G Myrmidon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.35 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Medium
			}
			version
			{
				Visual Infantry G Myrmidon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Medium
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.35 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Myrmidon Bronze
			}
			version
			{
				Visual Infantry G Myrmidon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Myrmidon Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.35 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
			version
			{
				Visual Infantry G Myrmidon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_DeathA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_DeathA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Medium
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_DeathA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Myrmidon Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_DeathA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Medium
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Myrmidon Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_FlailA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_FlailA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Medium
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_FlailA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Myrmidon Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Myrmidon_FlailA
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name Myrmidon_x03comehere
			version
			{
				Visual Myrmidon_x03comehere
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Standard
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
		set hotspot
		{
			name Myrmidon_x03youtell
			version
			{
				Visual Myrmidon_x03youtell
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Standard
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
		set hotspot
		{
			name Myrmidon_x03comehere
			version
			{
				Visual Myrmidon_x03comehere
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Medium
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
		set hotspot
		{
			name Myrmidon_x03youtell
			version
			{
				Visual Myrmidon_x03youtell
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Mymirdon Medium
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
		set hotspot
		{
			name Myrmidon_x03comehere
			version
			{
				Visual Myrmidon_x03comehere
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Myrmidon Bronze
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
		set hotspot
		{
			name Myrmidon_x03youtell
			version
			{
				Visual Myrmidon_x03youtell
				ReplaceTexture Infantry G Myrmidon Iron/Infantry G Myrmidon Bronze
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
		set hotspot
		{
			name Myrmidon_x03comehere
			version
			{
				Visual Myrmidon_x03comehere
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
		set hotspot
		{
			name Myrmidon_x03youtell
			version
			{
				Visual Myrmidon_x03youtell
				connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForeArm LargeGreekShield hotspot
			}
		}
	}
}